Version History
Here you can find the changelog of Battle of Guadalcanal since it was posted on our website on 2016-10-09.
The latest version is 3.7.2.0 and it was updated on soft112.com on 01 April, 2024.
See below the changes in each version:
version 3.7.2.0
posted on 2024-03-27
+ War Status: Lists number of gained/lost hexagons (the last turn)
+ More extra MPs in the quiet rear area (the previous rule did not allow any enemy held area within a large range)
+ Setting: Turn a failsafe copy of the ongoing game ON/OFF (disable on old devices fully out of storage space)
+ Fix: Getting barraged by Japanese Artillery might have set wrong text-tag on the hit unit
+ Fix: Pontoon PO marker not colored as intented
+ Fix: Movement arrows scaled poorly on certain displays
version 3.7.0.0
posted on 2023-10-22
+ Generals: Request Call-for-Support replaces Loot action in the menu
+ Accuracy: Artillery units can spend MPs to prepare for the next barrage which will be more effective
+ Revamped movement arrows
+ Setting: Alter how strongly hexagon grid is drawn
+ Settings: Scattered Units marked with symbols
+ Rear area units with multiple MPs do not leave movement arrows to avoid filling map
+ MP cost of mines goes up by 1 for each 20 mines in play
+ Reserved more memory for resources/mines
+ HOF cleanup
version 3.6.0.0
posted on 2023-08-30
+ Less Japanese replacements near the coastal hexagons
+ Setting: MAP button can show full screen map with city icons or VP in a circle
+ Setting: Make support units to be at higher or lower selection priority
+ Setting: Turn AutoMove ON/OFF or alter its effective range (moving the selected unit multiple hexagons after one faraway tap)
+ Setting: Automove can focus the map into direction of travel
+ Units that will get a combat bonus from the selected General marked with black-and-white edges
version 3.4.0.0
posted on 2023-06-22
+ Added few Japanese Type-1 47mm anti-tank gun units (take II)
+ If a unit covers a tactical route, narrow green line drawn over the unit to indicate the route (similar to blue line draw on units to indicate a river)
+ Ending turn requires using all the resources that would expire and be lost between turns
+ AI: Trying to prevent Japanese naval forces from spreading out too much
+ Number of UNDO-actions increased to 40
+ More effective American bombardment
+ Simplified Shield-styled city icons
version 3.3.8.0
posted on 2023-05-23
+ Added few Japanese Type-1 47mm anti-tank gun units
+ Setting: General switched from ON/OFF to % change of getting each general (options 0-100)
+ Dugout can be placed on a border hexagon of a province if enemy control at most around 10% of it
+ Number of UNDO-actions increased to 20
+ HOF cleared from the oldest scores
version 3.3.6.1
posted on 2023-04-14
+ General can request sabotage: a couple of nearby enemy controlled hexagon change sides (weaker than in other campaigns)
+ Dugout can be placed on a border hexagon of a province if enemy control at most around 5 percent of it
+ AI: More comprehensive situation assessment before attacking over rivers
+ HOF cleared form the oldest scores
version 3.3.4.0
posted on 2022-12-22
+ Setting: Draw own flag over empty spots on map (if any)
+ Dugouts can be requested via an action by generals (cost 4 MPs)
+ When MP or HP resource selected, eligible units will have yellow edges
+ HOF cleared from the oldest scores
version 3.3.0.0
posted on 2022-01-28
+ Minefields requested by Generals/Commanders now arrive with one turn delay
+ Assigning replacements (+1 HP) to a unit is a bit easier (3 adjacent enemy hexagons allowed, but the severity of enemy-blocks-replacements depends on the Difficulty Level
+ AI artillery might escape capture (less often than General's escape)
+ AI: Improvements in front line coherence
+ HOF relocated to web (see dev-log for details)
+ HOF cleared from the oldest scores
+ Added new quotations
+ Some Tank replacements
version 3.2.0.4
posted on 2021-10-13
version 3.2.0.2
posted on 2021-10-11
+ Fog-of-War: Sometimes enemy HP drawn as ?
+ Assigning +1 HP: The unit can't be adjacent to more than one enemy hexagon
+ New province borders: Settings: Border brightness & line-width
+ The percent of how much the player controls of the province currently on grey box
+ The number of VPs player controls and the amount of VPs required
+ New default background is solid yellow-green color (options: 22 image patterns, grey, green, yellow-green)
+ Brightened the darkest icons
+ More Tactical Routes
version 3.0.1.0
posted on 2021-05-16
v3.0.1
+ Minor fixes to Japanese OOB
+ Supply Depots no longer relocated towards the inner map
v3.0
+ Setting: Fatigue number or FA-marker
+ Setting: Strength of shadow on units
+ Units track number of hexagons they move
+ General: Action: Build Hospital (from now on hospitals via General)
+ Cut off dugouts might lose HP
+ New Forest icon: Forest/Swamp drawn bigger if covered
+ Setting: Turn |||,==,HO markers ON/OFF
+ Withdrawing unit favors clear/cities more
+ HOF cleanup
+ More Tactical Routes
version 3.0.0.0
posted on 2021-03-25
+ Setting: Show Fatigue number instead of FA-marker
+ Setting: Strength of shadow on units
+ Each unit tracks the number of hexagons they move (shown at Unit Info/Tally)
+ General: Action: Build Hospital (from now on hospitals via General)
+ Cut off dugouts might lose HP (20% chance)
+ New Forest icon: Forest/Swamp/Hospital drawn bigger if covered
+ Setting: Turn |||,==,HO markers ON/OFF (Forest, Swamp, Hospital)
+ Withdrawing unit favors clear/cities more
+ More Tactical Routes
+ HOF cleanup
version 2.8.1.2
posted on 2020-12-25
v2.8.1
+ Minimap: Altering color themes to better separate various targets
+ Setting: Turn Hospital-dots ON/OFF on minimap
+ AI refinements
v2.8
+ Setting: Turn Flamethrowers ON/OFF
+ Setting: Show terrain on minimap (slight color variation)
+ Campaign: Limiting Supply Ships to prevent excess
+ Bug fix: Supply Depots might reset
+ Bug fix: Encircled AI units were too passive
+ HOF cleared from the oldest scores
+ Setting: Turn Mortars ON-OFF
version 2.8.0.0
posted on 2020-06-24
+ Setting: Turn Flamethrowers ON/OFF
+ Setting: Show terrain on minimap (slight color variation)
+ Campaign: Limiting Supply Ships to prevent excess
+ Bug fix: Supply Depots might reset
+ Bug fix: Encircled AI units were too passive
+ HOF cleared from the oldest scores
version 2.7.8.0
posted on 2020-04-16
v2.7.8
+ New lighter sea-water hexagon icon & lighter rivers
+ Unit Tally includes separately HPs lost by bombardment-barrage
v2.7.6
+ Setting: Turn Mortars ON-OFF
+ Setting: Turn Air Strikes ON-OFF
+ Removed Confirm Ending Turn dialog ON-OFF setting
+ Setting: Show minimap during AI movement phase ON/OFF
+ Relocated 4 settings (Unit History, Shorten Units in War Status, Shorten Nearby City text, Text Variation) to Settings View (Main)
+ New Fuel Tanker ship icon
version 2.7.6.0
posted on 2020-02-26
+ Setting: Turn Mortars ON-OFF
+ Setting: Turn Air Strikes ON-OFF
+ Removed Confirm Ending Turn dialog ON-OFF setting
+ Setting: Show minimap during AI movement phase ON/OFF
+ Removed Google Support Library: Smaller app size but dialogs might look different
+ Relocated 4 settings (Unit History, Shorten Units in War Status, Shorten Nearby City text, Text Variation) to Settings View (Main)
+ New Fuel Tanker ship icon
version 2.7.4.0
posted on 2019-12-09
v2.7.4
+ Setting: Size option for Movement Arrows
+ Yes-No confirmation dialog on Disband action
+ Setting: Minimap includes railway-road network in black color
+ HOF cleared from the oldest scores
v2.7.2
+ Road only gives cheaper move when moving from own hexagon to own hexagon
+ AI: Improved tactical decision making (if combat nearby ignore cities more, AI Commander plays a little bit more safer)
+ Animation speed limits now 600ms - 1400ms
version 2.7.2.0
posted on 2019-09-17
+ Road only gives cheaper move when moving from own hexagon to own hexagon (not to enemy hexagon, not battle)
+ Disabled battle clouds, darken damaged units, map labels for really old versions of Android
+ AI: Improved tactical decision making (if combat nearby ignore cities more, AI Commander plays a little bit more safer)
+ Animation speed limits now 600ms - 1400ms
+ Graphic optimizations: Round II
version 2.7.0.0
posted on 2019-08-28
+ Unit Tally: list of units with most battles
+ Unit History for Combat Units (Select Unit - Info - Unit History)
+ 10 undo actions per campaign ( applies when moving into hexagon you control: Deselect unit - Main - Undo)
+ General: Action: Strength Map: Show strength of your combat forces on minimap
+ When General selected RS tag on unit whose Supply Depot will be Reset
+ Graphic optimizations (faster screen update, smaller app size)
+ HOF cleared from the oldest scores
version 1.2.6.4
posted on 2017-01-25
v1.2.6,+ City Icons: New option: Group of black houses,+ Intelligence: Might spot enemy units, Separate headline,v1.2.4,+ Refining Fatigue,+ 100 new quotes,+ First Aid reduces Fatigue by 2/3,v1.2.2,+ Green Moverange,+ Between turns fatigue: enemy units/area, negative MPs, distance to own city,+ Move fatigue: enemy units/area, move in contested province,+ Highlight province borders: touch/place hospital, dugout, key location,v1.2,+ New way to draw hexagons,+ General can Reset Unit Supply Depot
version 1.0.6.2
posted on 2016-09-22
v1.0.6,+ The same unit cannot get HP twice in a row,+ War Status: Own healine for Supplies,+ Game screen no longer goes to sleep,+ One more Key Location (+1 TMP),+ Setting: Turn Storms ON/OFF,+ Fuel Share fixes,+ 11th Marines fix,v1.0.4,+ Disband 2HP unit gives 2X +1 HPs, etc,+ Seizing big cities rewarded: supplies, resources,+ Tweaking ZOC/FOG process,+ HOF: encircle-score,v1.0.3,+ Setting: Animation speed, OFF,+ Combat draw: both lose MP, maybe HP,+ Assign HP/MP: Less HP lower the area limit